Unity Tip: Don’t Always Use Update

The Update function in MonoBehaviour is where you’ll end up running a lot of you game code. However, it’s always worth asking yourself does the code need to be running every frame? Some parts you can get away with running a few times a second or event every few seconds. Every time you’re building something into Update, understand if this is where it must be.
Level of detail code is a very obvious one that you might only want to update every second or so. I’ll usually run InvokeRepeating for that.

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