About me > Jasper Stocker

About Me

Jasper Stocker

Hi, I’m Jasper Stocker — a game developer, systems designer, and all-around creative technologist passionate about building amazing experiences at the intersection of design, code, and imagination.

Over the years, I’ve developed award-winning tools and interactive content for platforms like Meta Quest, VU.CITY, Walt Disney, and Headspace XR, with a special focus on procedural generation — my lifelong obsession and core creative toolkit. From runtime mesh generation and layout systems to data-driven worldbuilding engines, procedural thinking powers everything I build.

I’ve architected complex systems for:

Urban-scale modeling (VU.CITY)

Immersive XR wellness (Headspace XR)

AR racing with cereal-box peripherals

Unity Editor extensions used by thousands (BuildR, Camera Path Animator, Track BuildR)

My procedural work includes tools that turn narrative scripts into explorable 3D worlds, algorithms for generating realistic buildings, and systems that optimize content creation pipelines through automation and rule-based logic. If it can be generated, I want to generate it — beautifully.

When I’m not building digital worlds, I’m usually playing in a band, collecting retro games, or exploring the creative edges of tech — always tinkering, always curious.

I believe in joyful, purpose-driven development — whether I’m writing a fixed-point animation engine for lockstep multiplayer or prototyping the future of mixed reality storytelling.

Let’s build something awesome.