Procedural Generation Expert
Unity, C#
Audi: Next Level — Procedural Racing Experience (Unity)
Commissioned as part of a brand campaign for Audi, Next Level was a sleek, mobile-optimized 3D racing game built in Unity, blending high-speed gameplay with Audi’s signature design language. I was brought on as a procedural generation expert to develop a dynamic, replayable racing experience that reflected Audi’s innovation ethos.
My Role
Procedural Track Generation: Designed and implemented a custom system to generate random race tracks with curvature, elevation, and obstacle variation—ensuring no two races felt the same.
Spline-Based Systems: Built scalable track generation using splines and modular road segments, allowing for smooth gameplay and visual polish.
Integrated with Gameplay Systems: Synced track data with lap timing, checkpoints, and AI navigation for seamless race logic.
Gameplay & Design
Mobile 3D Racing: Fast, smooth racing experience tuned for mobile performance and controls.
Brand-Aligned Aesthetics: Environments and UI matched Audi’s tech-forward, high-performance visual identity.
Replayable Challenge: Procedurally generated tracks ensured long-term engagement and variety.
Audi: Next Level delivered a futuristic, procedurally driven driving experience designed to captivate mobile players and echo the precision of Audi engineering.
