Lead Unity Developer and Publisher
BuildR — Procedural Building Generator for Unity BuildR is a powerful Unity Editor extension I developed, marketed, and maintained over the span of 8 years, releasing three major versions via the Unity Asset Store. Designed to empower game developers and architects alike, BuildR enabled users to easily create detailed, customizable buildings directly within the Unity Editor — no external modeling tools required.
Highlights: Commercial Success: Sold on the Unity Asset Store with ~150 five-star reviews, BuildR became a trusted tool in thousands of Unity projects worldwide.
Full Editor Integration: Built as a native Editor Extension, users could intuitively design structures using real-time scene editing, drag-and-drop façade elements, and modular components.
Highly Customizable Architecture: Supported complex multi-story buildings with fine-grained control over:
Facade segmentation & geometry
Roof types & slopes
Texture mapping & material overrides
Procedural window and door placement
Sustained Product Lifecycle: Managed development across 8 years, delivering consistent updates, responding to community feedback, and maintaining compatibility across multiple Unity versions.
