Lead Unity Developer and Publisher
TrackBuildR is a Unity Editor extension I developed to bring high-performance, customizable procedural race track generation into the hands of developers, sim racers, and prototypers. Designed with both flexibility and ease of use in mind, TrackBuildR empowers users to build fully drivable 3D race tracks with just a few clicks.
Core Features:
Spline-Based Track Editor: Quickly design track layouts with precision control using intuitive bezier curve editing.
Modular Track Components: Supports a variety of procedural modules like banked corners, elevation changes, barriers, checkpoints, and more.
Real-Time Mesh Generation: Instantly generate track geometry and collision meshes directly in the Unity Editor with live updates.
Custom Materials & Textures: Apply your own track surface materials and decals to bring race environments to life.
Use Cases:
Prototyping arcade or simulation-style racers
Training AI drivers on dynamic track layouts
Generating randomized tracks for replayability
Pre-visualization for game design or XR driving concepts
Built with performance and extensibility in mind, TrackBuildR combines procedural content generation with practical tools to make track creation fast, fun, and production-ready.
