Lead Developer
Adobe Flash
Developed for a branded Xbox campaign, Party Mansion was a richly illustrated hidden object game set in a quirky, over-the-top mansion. Designed to be engaging, accessible, and visually fun, players explored chaotic rooms packed with interactive details and eccentric characters, hunting for specific items within the time limit.
Gameplay & Design
Hidden Object Gameplay: Players scanned rooms filled with layered artwork and animation, clicking to reveal and collect target items.
Whimsical Themes: Each room had a distinct personality—from raucous game rooms to mysterious libraries—all packed with clever visual gags.
Replayable Challenges: Randomized object locations and score tracking encouraged repeat playthroughs.
My Role
Built the interactive object detection and hint system using Adobe Flash, ensuring responsive and rewarding gameplay.
Worked closely with artists to create highly detailed scenes optimized for hidden object mechanics.
Tuned pacing, difficulty, and animations to strike a balance between visual richness and clarity.
Party Mansion was a fun, visually driven experience that combined Xbox’s energetic branding with the timeless appeal of hidden object gameplay.
https://flashmuseum.org/xbox-party-mansion/
